JavaScript Playground
Thursday, May
26th,
2011
I’ve been doing a bit of JavaScript programming recently, and I came up with the “Creature Playground” (which is primarily aimed at teaching). Here’s a little taster (click on “Create” a few times):
In my full version, you can modify the creature’s code directly and play around with different stuff. I couldn’t manage to embed it in this blog properly unfortunately …
The source code for this little ditty is:
function random(min,max) {
return min + Math.floor(Math.random() * (max-min));
}
function create() {
var canvas = document.getElementById('display');
var display = canvas.getContext('2d');
var x = random(50,350);
var y = random(50,350);
var width = 10;
var height = 10;
var dx = 5;
var dy = 5;
function onTick() {
// this is called every 25ms
display.fillStyle = '#FFFFFF';
display.fillRect(x,y,width,height);
x = x + dx;
y = y + dy;
if(y <= 5 || y >= 385) { dy = -dy; }
if(x <= 5 || x >= 385) { dx = -dx; }
display.fillStyle = '#000000';
display.fillRect(x,y,width,height);
}
// draw the border
display.fillStyle='#F0F0F0';
display.strokeRect(0,0,400,400);
// start the timer
setInterval(onTick,25);
}
I must say, it’s amazing how easy it is to get stuff done in JavaScript!!